Basic Reading Inventory - With Student Word Lists and Access
Accessible, beautiful, engaging — graphic novels have so many qualities that make them utterly captivating. The tales they tell aren't just interesting; their artwork adds another dimension birthday, making them a feast for your brain and your eyes. If you're new to the graphic novel scene and are looking to dip a toe into its deep waters, and so you've come to the right place. While it can exist like shooting fish in a barrel to get overwhelmed by the huge number of choices you have, sure graphic novels accept established themselves as landmarks of the genre — or are definitely on their way there — which makes them great starters to pick up and peruse.
In celebration of Free Comic Book Day on May 1, take a wait at some of the most iconic, celebrated and popular graphic novels in print. Whether you're into memoirs or fantasy, and whether you lot admire colorful digital artwork or the homespun charm of pen-and-ink drawings, you're certain to find something you love looking at just as much every bit you love reading information technology.
"Laurels Girl," past Maggie Thrash (2017)
In Award Girl, Maggie Thrash recounts her teenage summers spent traversing the pressures of adolescence at the all-girls Camp Bellflower in the Appalachians. Equally the story unfolds, fifteen-yr-old Maggie is surprised to find herself crushing on an older girl named Erin, who works as a advisor. Amidst the competition to become "Honor Girl," the camper who best represents the qualities the camp tries to instill in those who spend their summers reenacting Ceremonious War battles and shooting rifles, Maggie navigates heartache and the gripping fear of what other campers will practice if they observe out she's gay.
The artwork in this graphic novel is uncomplicated, well-nigh resembling something a teenager would've drawn during art form at camp, and that simply adds to its charm — information technology's immersive and folksy enough to make it feel as though you've fully been invited into Maggie'southward heed. And the struggles and trials Maggie endures while figuring out her own identity during a transformative summer — along with period details that'll transport you right dorsum to the late 1990s — will resonate with anyone who'south encountered that uniquely teenage brand of hope and longing.
Named one of Forbes' Best Graphic Novels of 2019, author Mariko Tamaki and illustrator Rosemary Valero-O'Connell's Laura Dean Keeps Breaking Upwards With Me takes an honest look at toxic relationships. The manga-style story follows Frederica Riley, or "Freddie," a self-conscious teenage girl who finds herself in a relationship with the popular Laura Dean — who, as the title reveals, continually breaks up with Freddie at random whims, simply to restart their relationship over and over.
As the on-again, off-again relationship continues to play out, nevertheless, Freddie is forced to accept a wait at whether riding this emotional roller coaster with Laura Dean is actually worth the consequences. Juggling relatively adult themes — particularly considering the characters are at the precipice of adulthood themselves — against a properties of brilliant colors and a familiar fine art style, Laura Dean Keeps Breaking Up With Me is platonic if yous're looking for deep characters and a story that champions diverseness and queer themes.
"Persepolis," past Marjane Satrapi (2000)
A veritable titan in the world of graphic novels, Persepolis is a highly acclaimed autobiographical tale that recounts the author's babyhood during the 1979 revolution in Tehran, Iran, and charts her adolescent years in Vienna, Republic of austria. Aiming to bear witness the realities of living in Iran during a fourth dimension of major social and political upheaval — not the biased, agenda-driven media version of the Iranian Revolution that, according to the author "didn't represent my existence at all" — Satrapi provides visual context for global readers using weighty black-and-white artwork and a beautifully woven story.
Equally one of the American Library Association's "Top 10 Most Challenged Books" due to its depictions of politics, religion, race and other important topics, you lot shouldn't expect Persepolis to be a walk-in-the-park read. Only you should expect this award-winner to exist illuminating and unforgettable. Information technology'south a slice of literature in its own right, one that demands disquisitional thinking and forces us to contemplate the realities of state of war and the way the media shapes our perception.
"Saga," past Brian K. Vaughan (2012–Present)
Saga is a multi-issue (correct now there are 54, and production has been on hiatus since 2018) scientific discipline fantasy-slash-space romance created past Brian Chiliad. Vaughan and illustrated by Fiona Staples. Named one of Time's superlative x graphic novels of 2013, Saga follows two star-crossed extraterrestrials, Alana and Marko, who autumn in love despite the fact that their races have long been at war. The married duo at the center of this space-age Romeo and Juliet ballsy struggle to intendance for their girl Hazel and find condom as they gainsay a Star Wars-esque evil empire.
If you lot're looking for something to really sink your teeth into, a new galaxy to get lost in while you shelter in place, this critically acclaimed series should do the trick — and not just considering information technology's won over two-dozen Harvey and Eisner awards. "Saga is i of those comics that proves the value of the medium," notes Luke Frostick of Bosphorus Review. "If you're an adult…and you want to go into comics…so choice up Saga."
"Blankets," by Craig Thompson (2003)
Blankets recounts the story of a young Craig Thompson, who was raised in an Evangelical Christian family from the Midwest. In a tale told through flashbacks, the graphic novel follows Craig as he falls in love with a daughter named Raina during a winter church camp and the ii explore the struggles of religion, boyhood and relationships. This coming-of-age story likewise looks into the subtleties of family unit dynamics — in particular at how faith influences those relationships — and how we re-process and reframe our determinative years when looking dorsum on them as adults.
The winner of two Eisner and three Harvey Awards, Blankets is full of lush, flowing ink drawings that will drop yous correct dorsum into the joys and angst of early boyhood. It's a "superb example of the art of cartooning: the blending of word and picture to accomplish an effect that neither is capable of without the other," and it demonstrates precisely why and how graphic novels can be and then engrossing.
"The Sandman," by Neil Gaiman (1989–1996)
Want to jump direct to the peak and read one of the nearly acclaimed graphic novels — maybe of all fourth dimension? Cheque out Neil Gaiman's The Sandman, which was i of the get-go graphic novels to brand information technology onto The New York Times' Best Seller Listing. Between 1989 and 1996, Gaiman produced an incredible 75 full problems, forth with one special and multiple spinoffs, which are now available in several volumes. How perfect is that if you're looking for something binge-worthy and all-consuming?
Each tome is packed with gorgeous, colorful artwork from some of the almost talented artists in the medium. But, woven with mythology from a multifariousness of different ages, the storyline itself tin be a scrap tricky to summarize. When Neil Gaiman was asked to attempt to explain the plot in a single sentence, he replied, "The Lord of Dreams learns that i must change or die, and makes his decision." Cryptic? Admittedly. But suffice it to say that if you like unique domains, anointed beings and night fantasy, The Sandman has your name all over it.
"Fun Dwelling: A Family Tragicomic," by Alison Bechdel (2007)
Fun Abode: A Family unit Tragicomic is a bestselling graphic memoir that primarily tells the story of the author's human relationship with her father, the managing director of a funeral home that his family nicknames the "Fun Home." It's not until Alison comes out as a lesbian in college that she learns her father is also gay — correct before he passes abroad only weeks subsequently, leaving Alison to untangle the many questions she's struggling to reply regarding her begetter'southward subconscious life.
Full of chilly, bluish-toned artwork meant to highlight the bleakness of the subject matter and the "arctic climate" of the author's family, Fun Home is an intimate, mesmerizing instance of a graphic memoir — and a graphic novel — at its finest. It's a story of unearthing the self and trudging through the grief that bubbles up when we recollect back on people we've lost, choices nosotros've fabricated and past selves we've abandoned, and the catharsis Fun Home provides is a reward all on its ain.
"We3," past Grant Morrison (2005)
For a story centered around animals, We3 hits on a myriad of securely human themes. Loss, abandonment, and identity are merely some of the motifs institute throughout this harrowing tale. Bandit the dog, Tinker the cat, and Pirate the bunny are three cybernetically enhanced "animal weapons" created past the American government to serve as the ultimate soldiers – until they're deemed expendable. The three are rescued from the armed forces by their creators and gear up immediately out on a journey to find "HOME".
Grant Morrison originally penned this three-issue series dorsum in 2005 while Frank Quitely provided this story'southward now-iconic artwork. We3 will be a hard read for pet parents and animal lovers, as animal cruelty is one of this project's near intrinsic themes. But the cruelty, violence, and tragedy presented in this narrative aren't without merit. Morrison juxtaposes death and callousness with dearest and compassion, then asks readers to determine how much a life is worth – be it a person's life or an animate being'due south.
"Fables: Legends in Exile," by Bill Willingham (2012)
At its cadre, Fables is a story virtually stories. This serial examines how we shape stories, and how we're also shaped by them in turn. Characters from fairy tales, plant nursery rhymes, and quondam wives' tales serve as the principal protagonists, and antagonists, of Bill Willingham's legendary series. The likes of Snow White, Pinnochio, Prince Charming, Beauty and the Beast, and the Big Bad Wolf dwell in the fictional New York community of Fabletown. There, they endeavor to eke out normal lives for themselves – or as "normal" every bit these larger-than-life figures tin can manage.
At that place are over 150 Fables comic books as of this writing, most of which are available equally multi-issue graphic novels. Fables: Legends in Exile is the starting bespeak for newcomers; it offers the beginning five issues of the original comic plus an additional called 'A Wolf in the Fold'. Fables' litany of nuanced characters elevated the serial above many of its contemporaries, alongside Willingham's ability to tackle intricate themes – sometimes with grace and tact, and other times with harsh efficiency, but e'er with authenticity.
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